Why D.I.Y.? Resources Buy the Book
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D.I.Y. Design It Yourself
Chapter Topics

Basic design
Blogs
Books (blank)
Books (printed)
Brands
Business cards
CD and DVD packaging
Embroidery
Envelopes
Flyers
Gifts
Housewares
Invitations
Kids
Logos
Newsletters
Note cards
Photo albums
Postcards
Presentations
Press kits
Stationery
Stickers
T-shirts
Tote bags
Web sites
Wall Graphics
Zines
Interviews

 

 

Todd St. John is a graphic designer living in New York.
He directs music videos and designs original products through his companies Green Lady (founded with Gary Bezel) and HunterGatherer. www.huntergatherer.net

How did you get involved with design and illustration?

I thought about going to film school, or art school, or studying music. Graphic design wasn’t necessarily the perfect fit, but it brought together a lot of things I was interested in. You can call yourself a graphic designer and work with musicians, work with animation, work with video, work with print. It’s wide open.

Graphic design is also a democratic medium. It’s public and accessible. Some of the things that affected me as a teenager and a young person came through mass media. The idea that something can make an impact and speak to a large number of people is rewarding.

Graphic design is a shared language, and since you’re speaking in a shared language, you can play with that language. You can play against certain assumptions that are built in to it, and you can play against symbols.

You’ve referred to graphic design as “the language of legitimacy.” What do you mean?

Design lets people know that whatever it is you are talking about has been considered and planned out. It looks right and it looks like people have put thought into it. When you make something concrete, like making a flier for a show that your band is playing, it can make the event seem more real, more concrete, and more relevant. Graphic design comes in many forms. Whether you’re making an annual report, or a logo, or a t-shirt, design imbues a kind of legitimacy to its subject.

What are the different challenges involved in working on your own products as compared to working on projects for clients?

With a client, an automatic expectation is built into the process. The parameters have largely been defined before you get the project. With my own work, the hardest thing is setting those parameters for myself. A lot of times, I’ll deliberately try to set some of those parameters. I like the collaborative client process, so I try to reconstruct that.

What advice would you share with people who want to use graphic design as a tool for creating their own products?

Graphic design is about the overall impression. When you’re creating a product, think about it in terms of creating a brand. Think about the entire experience—not just the product, but also everything that goes with it and how it’s presented. Extend beyond the product and reinforce it.

 
 
 
 
Why D.I.Y.? Resources Buy the Book Authors Downloads MICA Chapter Topics