Visualize, Program, and Create with Processing
Hartmut Bohnacker, Benedikt Gross, Julia Laub, Claudius Lazzeroni
Publication date 08/22/2012
8 x 11.2 inches (20.3 x 28.4 cm), Hardcover
472 pages, 1500 color illustrations
Rights: World English except Germany, Austria, Switzerland;
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Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. This lavishly produced large format edition is both a how-to manual and a showcase for recent work in this exciting new field.
Examples are drawn from the work of graphic designers, sculptors, architects, and other visual artists, including Stefan Sagmeister, THEVERYMANY, Eno Henze, Janne Kyttanen, Golan Levin, Jonathan Puckey, and Marius Watz. A companion website contains downloadable source codes and a forum for user submitted artwork, code, and techniques. Generative Design is the definitive study and reference book that designers have been waiting for.
You can see a flipbook animation of the book here..
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New York Times:
"Beautifully illustrated... A fine introduction to generative design, filled with impressive examples and thankfully free of mind-numbing jargon... This book, equal parts art and textbook, is a valuable tool for both learning what exists and triggering new ideas."
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